Unity 中的YAML通过BuildAssetBundles压缩问题
现碰到一个棘手问题,Unity 中的YAML通过BuildAssetBundles压缩后,将对应的KEY VALUE数据给丢了,只压缩一个头部,请问这是啥原因,改如何处理?对应的文件内容如下(**):
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_Script: {fileID: 11500000, guid: 3258a6e938c3ff645b3e8979fd28ef70, type: 3}
m_Name: exec0
m_EditorClassIdentifier:
keys:
- key: abc
value: 1236654
- key: ere
value: 3555665
PYG20周年生日快乐! 感谢楼主分享! 谢谢分享,确实有收获
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